

"That’s an insane technical achievement they pulled off and we were impressed by it. "I think its amazing," Lesterlin said of the multiplayer mod. So if the base Just Cause 3 game is allowing players the type of freedom usually reserved for PC mods, how much freedom will actual modders have? Lesterlin didn't know for sure ("we haven’t really done any specific announcements about modding support for modders"), but the community has his blessing – especially anyone who wants to add multiplayer, as one dedicated modding team did for Just Cause 2. "The grappling hook was inspired by a mod where you had heaps of grappling lines and we thought, yeah that’s cool, we just need to figure out the physics." You don’t want to fly forever because Rico isn't Superman, but if we could figure out how to make the wingsuit feel fast and move around like that ," he said. "Things like the Superman mod, where you could fly around the world, we thought was cool. Lesterlin said a lot of the features in Just Cause 3 were inspired by the JC2 modding community.

Lesterlin said this new toolset was designed to bring the 'anything goes' atmosphere of the JC2 modding scene to consoles, and while the mods provide small changes – like adding nitrous boosts to a vehicle, or making grenades explode on impact, to name two examples – you can turn several on at once, and you can even use them in the campaign. Unlocked linearly, these allow users to tinker with weapons, gadgets and vehicles to an extent usually seen only in user-generated mods. That ethos feeds into the new gear mod systems in Just Cause 3. You can put two grapples on a guy and slingshot him into something else and it’ll blow up. The soldiers are there and they can kill you, and they can overwhelm you, but that’s not really the point.

"Our difficulty curve isn’t about defeating a particular enemy, it’s about destroying stuff. "In Just Cause 3 we’re trying to get out of the way of the player," Lesterlin said.
